Poggy Scenes [VORP]

Poggy Scenes [VORP]

$9.99

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A feature-rich roleplay utility for RedM that brings together world-anchored scene text, character status labels, overhead /me action text, and a persistent nearby-message box — all wrapped in a fully custom NUI editor with colour formatting, font size control, and saved presets.


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Video Preview - https://www.youtube.com/watch?v=LIFh2ltNjrA


Features

🗒️ Scene Placement

Place floating lines of richly formatted text at any position in the world. Scenes are server-persistent — they survive reconnects and resource restarts and are visible to every player within range.

The editor is a two-phase NUI panel:

  • Phase 1 — Text Editor: Type your scene text with live colour swatches (19 in-game RDR2 colour codes) and a font size selector. Mix colours and sizes on the same line. Text is formatted using native RDR2 markup (<font size> + tilde colour codes) and displays exactly as authored in the game engine.
  • Phase 2 — Position Editor: Fine-tune X/Y/Z placement with mouse-wheel scroll, stepper buttons, or direct number input. A live 3D preview shows the text in the world as you move it.


🏷️ Status Labels

Attach a persistent coloured status tag above your character — injury states, moods, RP flags, anything you like. Visible to all nearby players at all times.

  • /status alone opens the full NUI editor with colour formatting.
  • /status some text is a quick-fire shortcut with no UI.
  • Save frequently-used statuses as named presets and recall them instantly.
  • /cstatus clears your status.


💬 On character /me & /do

/me and /do messages float on the sending player’s body with a subtle dark background pill. Multiple messages stack upward so nothing overlaps. Each entry auto-expires after a configurable duration (default 10 seconds).


📋 ME Display Box

A semi-transparent message box at the top-centre of the screen collects nearby /me messages so you never miss a emote even when the overhead text has faded.

  • Auto mode — fades after a configurable idle timeout.
  • Persist mode — stays visible as long as there are messages.
  • Drag to reposition/mebox move lets you drag the box anywhere on screen; position is saved permanently.
  • Three widths — small / normal / large via /mebox small|normal|large.
  • Messages older than 5 minutes dissipate permanently on their own.
  • On reopen the box scrolls to the newest messages; older history is still accessible by scrolling up.
  • Per-job name colours — configure a hex colour per job so Doctors, Law, Govt etc. are colour-coded at a glance.


🎨 Editor UI Themes

Six built-in colour schemes for the Scene and Status editor panels:

ThemeLook
amber-frontierOld West sepia gold (default)
steel-blueModern dark navy & steel blue
ivory-noirPure black & white
lavender-duskSoft pastel lavender
crimson-duskDeep dramatic red
emerald-ridgeEarthy forest green


Set with a single line in config.lua — no restart required, applies on character load.


Commands

CommandDescription
/sceneOpen the Scene Editor
/me <text>In-character action (overhead + ME box)
/do <text>OOC description (overhead)
/status [text]Set/edit status label
/cstatusClear status label
/idShow your server ID above your character
/cashShow your cash above your character
/mebox auto|persist|off|move|small|normal|largeControl the ME display box


All command names are fully configurable.


Configuration Highlights

Everything is controlled from a single config.lua:

  • Scene visibility radius
  • Per-job scene removal permissions (staff can remove any scene)
  • Job-lock (restrict /scene to specific jobs)
  • ME Box distance, timeout, max lines, scroll history, message dissipation time
  • Per-job name colour map for the ME Box
  • 19 RDR2 in-game text colour swatches (customisable hex + display name)
  • UI panel theme selection
  • Discord webhook for scene placement logging