POGGY ANIMTOOL 🎬 Animation Scene Editor

POGGY ANIMTOOL 🎬 Animation Scene Editor

$24.99

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🌐 See it on our store: rosewoodridge.xyz/store/poggy-animtool

A timeline editor for RedM animation scenes. Chain animations back to back, attach props with keyframed position and rotation, preview it live on your own character, then export a scene any of your resources can play back.

🎞️ Library

  • Search or browse more than 40,000 animation dictionaries
  • Click a clip to preview it on your ped; double-click it, press + or drag it onto the timeline to use it
  • Star the clips you use most
  • More than 20,000 prop models to attach

⏱️ Timeline

  • Clips play back to back: drag to reorder, drag the edges to trim
  • Drag past a clip's native length to hold its last frame
  • Every prop gets its own lane, with in and out points
  • Keyframes sit on each lane as diamonds

πŸŽ›οΈ Inspector

  • Attach a prop to any bone, or to another prop, and set its scale
  • Pose it with sliders; with keyframes present, the sliders edit the keyframe under the playhead
  • Auto-key creates a keyframe wherever you pose, and K keys the current pose
  • Full undo history, and every shortcut one key away (?)

πŸ’Ύ Projects

  • Save and open projects, stored per player
  • Import and export project JSON to share with your team
  • Unsaved work is kept and offered back the next time you open the tool

πŸ“€ Export and play it anywhere

Export a scene as a Lua table and ship the bundled ScenePlayer runtime with your own resource. Play it once in a single line, or take control: play, pause, seek, stop, speed, loop and a finish callback. Destroying a scene stops the animation and deletes its props.

ScenePlayer.playOnce(PlayerPedId(), scene)

πŸ” Staff only

/animtool needs the command.animtool ace, so only the people you allow can open it. Players only ever see the scenes you export.

πŸ“‹ Requirements

  • poggy_core (free), which also keeps AnimTool updated automatically
  • No framework functions are used, so it runs on any RedM server with poggy_core

πŸ”“ Open where it matters

The ScenePlayer runtime is open so you can ship it inside your own resources. The editor's game-side logic is protected by Cfx escrow.

Questions? Join the Poggy Scripts Discord.